Showing posts with label 7th AD. Show all posts
Showing posts with label 7th AD. Show all posts

Friday, May 29, 2015

Bricks of Cheese

So, we are to have a match of Flames of War with Mikko H in near future to find out which list has more Cheese, 7th AD or 2./512 Schwere Panzerjäger Abteilung.

Naturally I'm going to command the Big German Cats (with Cheese). I take this as an opportunity to sharpen my skills with Big Cats. It's also an opportunity to find a playable and joyable list with fewer points that I've customed with. My normal points limit being 1900 and our game being 1780.

So will I win? Yes. With His German Cheeseness (by rules), Ace of Aces, Herr Oberleutnant Carius as my commander in the field, I have no doubt of that. Backed up by his friends in their German Cheese Bricks (aka Jagdtigers). And a bunch of other stuff I won't be revealing just yet.

German Brick Cheese brought to you by Nasonville Dairy

So why Jagdtigers are Bricks of Cheese? Well, for starters they have impervious Front Armor of 16. Second they have the meanest gun of all, Anti-Tank 17, Firepower 2+, Breakthrough Gun, a bane to any tank, infantry or gun team. And third, Carius has perhaps the best special rule ever: Setting Up The Shot. Ignore concealment given by terrain and thus ignore Gone to Ground, and ignore +1 to hit for long range. And fourth, they are big metal boxes that look like and could be cheese.

Sadly after some whining in the forums Carius' special rule was nerfed "a bit" in the latest Lessons From The Front.

Before:
Enemy teams do not receive Concealment when shot at by Carius.

After:
Enemy teams do not receive Concealment from terrain when shot at by Carius.

I know it was done in pure essence of game stability. But it still is a great rule, no concealed and GtG for tanks except when Carius is being smoked. It's the infantry and gun teams that benefit the most of this. Now dug in infantry will be concealed and GtG in the open, as long as they don't shoot, so only max 6' to hit if shooting at veteran infantry.

So let the army with most Cheese win! We all know the result, don't we? ;)

And something about cheese. I think this is the best cheese I've ever tasted, sorry it's not German but Norwegian cheese:

Brought to you by Tine from Norway

Thursday, May 28, 2015

Now what would cheese have to do with Flames of War?


Cheesematch

The always defending Germans with their AT99 breakthrough guns Packed with more armor anyone needs, ever, have been discussed to death in the forums with being something that kills the fun of playing while the death ray hits whats it pointing to. Halkomahooli will be playing something like that in our game one day in late June or early July.
Bridge at Remagen, big cats who like to play it safe and defend always.

Meet


To not be outdone, I will be playing the old favorite, CT/CV min-maxing spearheading tankers with 100 points of pure cheese leading it. We will try to kill each others minis in nasty Cheesematch, in which the always defend meets the always attack. 
Lucky 7th with Jumbos, Easy eights, Patton and AOP.
We shall be reporting on the outcome of the bout, or two, if we have time, Halkomahooli lives in Lahti and I in Helsinki, so this will need more to do than the usual please for wife.

Edit. The level for the games was set to 1780 .

Monday, May 18, 2015

The three little (american) elephants, that could (ruin the German generals day). Thoughts about my first outing with the Yankee steel.

While I have been only playing German lists for my years at the hobby, the min-maxer that lives on my shoulder has been nagging about getting some US tanks up...

Took the list from one of Bill Willcox's forum posts, thought about it, and now tried it first time. Result: 6-1 in Hasty Attack, versus 10 platoons of gebirgjägers, with pioneers, Stugs, 2 lots of Paks, and stuff.

I know Hasty Attack isn't the hardest test for the list, but still, my first time with it so pretty good result.

I lost 2iC Jumbo and 1 PJ Sherman in the game, while killed 4 platoons. Focused attack at one objective, then gunning down everything that tried to move to help it. Ninja Shermans kept one Pak40 platoons 2 guns fighting them somewhere where the battle wasn't won.

3 Jumbos is the key for survival, Patton is something else, I even forgot he could re-roll reserves and had that 3+ motivation. :P

2 lots of Priests was nice, and I even combined them with hit with everything with 105mm Shermans for one strike.

Will try it versus other lists in other scenarios to see if it shines there also, while actually learning to play it as well...

My force, very much WIP still.

Everything but AOP from Gaming Models #Gamodls Lot of painting and all the decals missing still.

The field of battle, after objective setup.


After the Germans have setup, lot of unpainted ones, but he was moving houses so no time to paint.



After 1st round movement. The Americans really get around, even with Jumbos.

Now what to do, what to do? Damned if you do, damned if you don't. (I rolled abysmal firepower checks for the first turns.)
Pair of Ninjas use smokebombs.



Remains of a full platoon of Gebs after two platoons worth of MG fire hits them while doubling.

The objective isn't safe anymore...


AOP takes the artillery to elsewhere.


Stugs to the rescue! 6" smoothriding E8's and Jumbos make Stug life hard.


No more pics, for I forgot to take any, usual endgame issue for me. Stugs died, 3 at first salvo, the last stayed to ding on Jumbo, before finally submitting. Gebs came on the objective, failed the Tank-terror, got obliterated. We checked the last reserves and it went too far, so 6-1 for the Americans.

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