Showing posts with label fallschirmjäger. Show all posts
Showing posts with label fallschirmjäger. Show all posts

Tuesday, September 16, 2014

Fallschirmjäger from Bridge by Bridge at 1650


After beating my friends US lists black and blue with attacking forces, he's adamant in thinking that attacking is the key to do well in the game, which might not be too far from the truth. 

However, even though I told him to try out mech/tank options if he really wants to attack that much, he insists on wanting to attack with infantry. So without further ado, I'll use next time what I've used before and though originally was thinking of trying out the new FI iterations of FJ's, the BBB boys fit better thematically as they were historically very much in close relations with US Paras.

Here's my take on the 6th FJR at 1650 points, I would be pretty comfortable defending against anything with the list and opted for 4 Stugs in favor of 3 StuHs this time, although the swap is tempting to say the least, could probably go with 4th Pak and 3 StuHs.

4 Stugs

Stuhs, 4 Paks, Faust for CiC and 4th trap added, I think this wins...



I rather dislike the FV infantry vs. FV infantry fests, but we'll see if can make my point with this piece of nastiness.


Friday, August 23, 2013

Guest from the West coast Canadien Infantry defending versus BBB Fallschrimjagers.


Went to Panssari museum in Parola last Sunday with my 2 oldest sons, and no other than Russ from the NorCal gaming circuits,  Russ posted a nice AAR of a game we managed to play, instead of obstacles like morning flight, wife, work and so on. Do enjoy.

AAR Canadien IINO defends BBB FJ in Pincer


Here's the text and pics:

I managed to get in a game vs Mikko while in Finland. Both of us made a sacrifice to play-we ended 2 hours before I had to get up and catch my plane the next day and Mikko had to convince his wife that playing FOW late on a weeknight was somehow a good idea-after school and before work the next morning!

Anyways, Mikko played his FJ from market Garden and I played a Canadian list his friend had.

Mikko's List: HQ+ Heydte + 4 Trap teams + 3 mtrs + 3 schreks, 2 large FJ platoons, 3 StuH42s, 4 Pak40s, 2 88s, small mortar platoon and a small Recce platoon (3 stands). He combat attacked the schreks and a mortar each to his infantry platoons (12 and 13 stands each), and added the 3rd mortar to his small mtr platoon to make a 3 tube battery.

Russ's borrowed Canadian list: HQ, Full Rifle platoon with 3 De-Frocked Priests, Short Rifle platoon with 3 De-Frocked priests, 4 6 pdrs + Trans, Arm Recce pltn (2 Shermans, 2 FFs), 4 M-10Cs, 4 3" mtrs, 3 Carriers, 3 WASPs.

Scenario: Pincer. With my limited amount of infantry, heavy AT but not a lot of "digging out" power, I didn't  opt  for the night attack and hoped I would roll to be the defender-which I did.

I started with the full rifle platoon, mortars, 6 pdrs and the armored recce on the board (see picture 1 below). Mikko weighted his attack to my left and came at me with both infantry platoons supported by mortars, Paks and Stuh42s. The 88s were set up where they might get a shot in but he didn't have transport for them so they couldn't move.



As he came forward, I tried to trim his numbers with the mortars but didn't do much. His trap teams popped on his side and advanced towards  my solo units (Observers and commanders) on my right flank while everything else went in on my left. I waited one turn too long to deploy my ambush, which resulted in my 6 pdrs having to ambush further back then I would have liked.



As Mikko came in he used his mortars (very effectively) to smoke off portions of my force while shooting with StuH42s, a Pak40 shot or two and his infantry to start to bring my infantry platoon down. Assaulting was tough at first because I had a lot of DF shots.

Finally, on turn 4, I received 2 reinforcements. I brought in my WASPs and M-10Cs. I hit his Recce platoon with 1 WASP, killing 2 and the 3rd ran away and blew up his StuH42s with my M-10Cs. (Picture 2) One of his infantry platoons had lost 5 or so teams but he was still very infantry strong. On his turn 5, with good use of smoke and careful assaults, he wiped out my infantry platoon and drove me off the objective.  (Picture 3-probably taken just before I lost the infantry platoon)



On turn 5, I brought in my short rifle platoon and fired everything at his infantry (lots and lots of MG shots) but I didn't quite kill enough. My infantry assault went in and was counter-attacked back. I had to send my tanks in-because it was that or lose the game. After 1 round of assault and counter-assault, facing 2 Shreks and 2 Panzerfausts, my platoon was destroyed. (Picture 4).



So, a 3-4 loss for me. In retrospect, I could have been more aggressive with my tanks, should have put my ambush down on my turn 1 and a few other minor things. Nothing glaring. With Heydte giving him morale of 2+ (higher command so he can re-roll many checks), you really do have to kill the FJs to the man. It was a fun, close battle and it is obvious that Mikko really knows how to handle his FJ list.

For me, I would not build my Canadian Infantry list like his friend did-it was very strong AT but too strong in my opinion. I generally want more infantry and/or more firepower to dig troops out. I like the Carriers and the WASps of course, If I had run into Panzers from the Meuse or something I probably would have been happy to have all that AT I suppose (12 AT 15 shots per turn + 12 AT 11 shots per turn + 4 AT 10 shots per turn).

Anyways, good times and Mikko is a fun opponent to play. We both learned some things here and there. The Panzerfaust trap teams are quite useful even if you are attacking. You basically get a single team assault force that runs around and threatens individual units or tanks. I did kill 2 of them but who cares-they don't count towards anything. Anyone that plays FJ and doesn't bring Heydte and 4 trap teams is crazy. He never managed to raise anyone from the dead but it wasn't for lack of trying...

Friday, August 2, 2013

ESC / ETC 2013 - Tournament up next week in Serbia!

So it begins, it's my first international competition and not too little at that. First on Friday, I'll be moving my Cassino Fallschirmjäger in Dust-Up, Counterattack and Surrounded.

Thanks for WWPD's Eric Riha for the concept.

There seems to be 47 players in the Singles tournament, so some action guaranteed.

After the ESC, there's the Dinner Party, guess will need to tone down on drinking a bit, there :)

The main event will be the ETC and it's 3 games on Sat, 2 on Sun.

Bridge by Bridge list for that, the emphasis here is winning more than not loosing platoons, so I have stuff I wouldn't normally use, like 3 tank platoon and trained 88's, although I'm gonna try the twin battery in near future.


I'll try to update the blog a bit from Novi Sad as well, but might not be able to.

Wednesday, July 24, 2013

Faerie Story - 2ID meets the 6th FJR in a magical dust up

Once upon a time, in a Land far, far away, the Necromancer was brooding, the nasty forces of good had invaded his land, and won a battle or two, against the superior armies of evil..

As the dawn broke, the Scouts reported a disturbance in the Force, and further investigations made it clear that a contingent of Mighty Wood Elves was in the vicinity, the Necromancer shivered at the thought, then hardened himself for the up and coming onslaught...


So, still trying to get as many practice games before the ETC I can, sometimes making my Significant Other  not too pleased...

We played a Dust-Up Mission with the following lists at 1780:

2ID from the Devil's Charge

6 FJR from the Bridge By Bridge


I won the first roll and chose a quadrant where I got a good fields of fire, and the stone church to move from, My paks did do nothing, until in the very end, they had a few misses against US reserves.

I choose to put a 2iC with a stummel, my recon, the StuHs and FJ2 to delayed reserves,


The US deployment, and the village, where it all went down...  the US player deploys the 155mm, AT guns, one SS and Infantry platoon.


This was also the last picture I took, sorry about that. 

FJ turn 1 : The FJ1 moves inside the church, paks dig in, stummels try to, 88 takes shots at the 155mm's but misses. I pop a Faust trap, that assaults the Guns, but misses, gun team did not...

US turn 1: US arty targets and kills the 88, also kills a team or two from the FJ1 IIRC. Digging-in Stuff, the SS moves forwards, Infantry truscott trotts teams across the clearing, into the building... (pfft, my first ever 2ID encounter this..).

FJ turn 2 : The FJ1 moves through the Graveyard and preps the Doubled up platoon for assault, Stummels smoke, Direct Fire from 88 and FJ1 is enough to pin the platoon and the assault goes in, and slays the teams in the building next to the objective.

US turn 2 : The TDs Deploy to the Village Square. Using .50 cals to root out FJ1, Infantry platoon fails to un-pin. Guns fail to hit the building (1 shot from a bunker buster hits on a 6. 4 teams in the building, brrr..)

FJ turn 3 : I get reserves, StuHs arrive. I deploy two Faust traps, who promptly shoot their Fausts at the TDs, scoring 2 bails,  StuHs bail one, the Infantry is Pinned so I assault...

Schreck team destroys the last active TD, the battle with the US infantry goes a bit against the odds, with the US staying for the end, and finally killing the last of the FJ1 including the CiC. The TDs leave though, and the Infantry platoon consolidates, now with 2 teams..

US Turn 3:
No reserves.
 Artillery ranges on a StuH, bailing the assault gun, the AT-guns fire on the Stuhs, bagging one.
Then the US player makes a rather bad move, by doubling up his 2iC to help with holding the OBJ.

FJ Turn 4:

2 Reserves :)

I bring the FJ2 and the Scouts.

Last Faust trap assaults a 155mm gun, kills it and consolidates another one.

StuH fail to un-bail, last active StuH fires at the doubled-up 2iC, who promptly attaches himself to the AT gun platoon, whose bazooka team was linking them here.

3 Kills later, the 2iC is still there (2 warrior saves, live and let die...) , but the AT gun platoon loses a Baz, Gun  and the Cmd team.

88 shoots at the 2iC scoring 2 kills, the CiC gets it, and the 2iC removes bravely the second last team from the infantry platoon. 

US Turn 4 :

Sole survivor check for the Infantry platoon succeeds and the team promptly kills the last Faust team.
1 Reserves, he gets the Mortars against my advice, and moves the to effective range. The 155mm unpin and 
fire a 2 gun bombardment on FJ2, 1 kill.

the At guns fire at the FJ2 1 kill.

FJ Turn 5 :

StuH fails to unbail. FJ2 moves to assault range of the AT Guns. Fail to pin. StuH shoots at the 2iC but fail the FP check on 2+... 

Stummels bombard the snot out of the moved Mortar platoon and 88 adds to mayhem.

FJ2 Assaults and the At guns are no more.

The Mortar platoon breaks.

US turn 5 : the sole survivor check fails for the infantry, company morale with 2iC: 2!

It's all over.

5-2 for the Germans.




 



Monday, July 8, 2013

FJ Pioneers vs. Harckocsizo Szazad at 1780 points

FJ Pioneers vs. Harckocsizo Szazad at 1780 points.

So, I got to test this list in Counter Attack versus infantry-eating beast called Zrinyi II. My opponent had made tiny changes to his list, and now had 15cm artillery as well, he had 3*3 Zrinyis, 2 Panthers, 40mm AA, Pioneers with Wagon, Nebs, Toldi and 15cm guns.

I completely missed (he almost forgot them himself) his supply wagon and made a very bad job at putting up the fortifications, as the idea is to get the enemy come to you, when you have AT4 infantry...

The place where time stood still, my elite infantry stays put from beginning to finish...

The concentrated enemy, just had to use my nebs on those instead of smoking to let me move my troops...

The firing squad

overview of the battle


Marders and Nebs cause casualties. Zrinyi and heavy artillery kill some Pioneers.


Trucks dead, 15cm ranged in, and fearless stay pinned...

Stugs arrive from the mobile reserves, promptly on turn 3...

Can't really relate this battle too well, made mistakes, would know more how to use the forts next time, but not too sure I'll want to as I don't think this list is competitive enough, and I'm a bit of a competitive person...

Afterthoughts: 
I killed 3 platoons to make this 3-4, lost none, had to put the Stugs in reserve, for the fear of getting the marders in third round and losing them too easily. Another smoker would have been godsent as I couldn't move the troops, for the fear of getting wiped out by the HBG assault guns.




Thursday, July 4, 2013

Gonna test the FJ Pioneers tomorrow.

I seriously think these guys are not tourney-worth but gonna try them versus those 'we eat infantry for breakfast' Hungary HBG tanks.

Here's the list...



The idea behind this is rockhard combat platoons with FTs, two trucks for fun. Two mobile platoons for AT and limited Air for people who bunch their tanks... 6 Platoons, no problem with Armoured Reserves with Marders TA0. Will let you know how this went :)

Tuesday, June 4, 2013

Preparation game vs. Hungarian HBG list from hell :) Pics and thoughts... Not a proper AAR

Sorry not a proper AAR at all, just wanted to share my thoughts after meeting the worst thing I could imagine, and surviving... well almost, fearless isn't...

Had a list from BBB with VDH all the traps, Stuhs, 88's(my first time with these and lost them without firing them at all...) , Pak40s, mortars, no 'real' artillery and short scouts with PzF

OpFor was 10 Zrinyi II's (Hungarian StuH with HBG), 3 panthers, pioneers, nebs, Toldi recce tanks and nebs.

We chose to play the Breakthrough as I haven't really played that before. The game proceeded very quickly, and ended on round 8 or 9 when Vdh rolled 1 for company morale, Hungarians having passed theirs before...

I really feel this list can win vs. anybody given the player(me..) is up to his game... I would not play this kind of list if the scoring was done BF style only, but with the upcoming ETC, the winning is more important.

Setting Up the factory did not block LOS, my bad placement of 88s seen below...


Finally got a proper Feldherr backpack with right sized slots...

FJ 1 ready to move to seize the objectives. Mortars seen behind them.

FJ 2 with it's attached stummel, holding the another flank with Paks.

Recon move.

Nebs, blissfully unaware of the fanatical faustmen, Eric and Karl, ready to drive them off the table... 
Reserves of the Hungarian, they did not fare so well after entering..



Perceptions of the units:

The trap teams were wonderful again in directing and delaying the enemy, one trap team eliminated the nebs in first 3 turns...

88's got smoked, then killed by the HBGs, Vdh resurrected one, these I need to think again, how to use them successfully.

StuHs were not stars here, but they forced the enemy to move the longer way.

The Recon caused trouble for the enemy by having that Faust and being a buffer for possible infantry early attack through woods, these I think will be useful.

Paks I really like, they were not stars of the game, but really forced the enemy movement again.

FJ with Schrecks and Fausts is the bomb, pure staying power and willingness to assault tanks... :)

Stummels were essential in keeping the enemy's no save guns to minimum fire.

Friday, May 10, 2013

Last Tourney game - Hasty Attack vs. Finnish Jääkäri List 3-4

The final game, was me against the overall winner of the Tourney, Oskari, a very capable and friendly opponent from Nopat & Taktiikka Club, we ended up having the best three from our club in the tournament...

IIRC he had:


HQ

Full Recce Jääkärit with Törni

Another Jääkäri platoon

Full Pioneers

German Stugs

Panssari Platoon with 4 T-28s

Heavy Artillery

Light Artillery

Pak40 platoon


I 'won' the roll to attack, and he chose the table-edge with the woods in the middle and large escarpment.

He had the heavy arty and Törni platoon covering the other obj behind the crop field, next to the rocky escarpment, the other obj, was on the other flank, hugging the small copse of trees, covered by the Pioneers and Stugs.

I had my big platoon of FJ on my left flank with Stugs, the Paks I put to cover my objective on the right.


I started getting my reserves right from the start , and started manouvering them via the 'monastery' and crops towards the left flank objective. I lost few teams and couple of stugs to the Artillery and Stugs of his on the way.

He started advancing with Törni's recce platoon towards my objective, I put my LG40s from the reserves to help with defense there, also the Stummel platoon went to the south end of the vineyards, but lacked the range for anything but the Törni boys.

The attack went pretty well, and was assaulting the objective on round 4 successfully, the Stugs of his I managed to destroy by the combined effort of Schrecks and Stugs, he did not get any reserves on turn three...

Then round four for Finns, 5,6 for reserves, 5,6 for scattered deployment, T-28s and Jääkäri platoon bang on the objective..... Some swearing by me here, sorry for that... The 'blue' platoon was gutted, and my 'yellow' (need to repaint the edges....) platoon stayed pinned for the rest of the game...


The pioneer remnants assaulted my depleted platoon, only to be wasted in DF...
The Törni assault #1 was bounced by the defensive fire by Paks/Light Guns. Later, by the combined effort of Stummel direct fire and Pak shooting, the whole platoon quit the field, after Törni failed his 2+ (2 out of 3 games in the tourney...).

I deployed my Traps to see if I could kill the t-28s but in vain, we were both weary so decided to call it quits, Finn casualties were Stug Platoon, Pioneers and Törni platoon, mine were LG40s, Stugs and 'Blue' FJ platoon, so 4-3 to the jääkäri.

Afterthoughts:

Nothing much to add, if he'd had to attack, it would have been painful exercise for him, but that's how the dice roll, if he'd put the reserves to anywhere but here.. might have taken the objective, been 4-3 to me, bad dice and good dice on both sides, fearless isn't always that, I still don't think arty is a threat enough.

Delightful game until the crushing reserve roll, still managed a good fight after that, hardest game by far.



Thursday, May 2, 2013

Tourney Game 2 - No Retreat vs. Panzers to the Meuse PZIVs

My second game was against very aggressive and experienced tanker on a very nice Africa table, he wasn't thrilled to meet my force in this particular scenario...

His list had 2 + 4 +4  PZIVJs , PanzerGr platoon with 4 HTs, 3 IV/70s, 8-rads and Nebs.

I deployed both FJ platoons bit interlocked with the Schrecks on the side with the objective, the footprint was wide enough to make the flank march difficult if not impossible.

The Co, 2iC, first Platoon and the Ducks were on my face very fast, shooting with no effective. I just sit on gtg. One PzFaust killed PZIV on the second platoon.

On 2nd turn, the Ducks moved to Assault range, the Panzers/HTs maneuvers to  better assault me in next turns, some casualties maybe, can't really remember it was hectic...

The table,  Panzers attack from the left side.

The Panzers waste no time, closing the distance


I decide to deploy my ambush, the Paks/Schrecks shoot and Destroy 2 IV70s and Bail out the last.  I shot one Schreck with movement ROF, and assaulted the platoon successive, one down... 

After a very 'lucky' Pak Ambush, Guderian's ducks are burning.

The following turns I witnessed aggressive assaults, first Mounted Assault was thrown back, with no casualties. The shooting from the Tanks started to take toll. I started moving my other platoon to flank, to make the Opponent to react them. 

Before the storm, Trap teams causing harm in the back.

When I get my Stugs from the reserves it looks bad for the attack, the Mounted Assault push my Platoon back, and I'm rolling morale, with the old Necro pulling the dead back to fight. We get called on time and there is one last assault on the Paks, which goes south and with no casualties on FJs, 6-1 to me.


Afterthoughts:

This was my second game with the list ever, and I started to grasp the capabilities of it a little better, my list was the Rock for the Scissors in this particular mission, still I think I managed to keep my calm and with more practice should get more from the Trap teams, the Meuse list is aggressive and the mounted assault is very dangerous in the hands of someone who knows how to use it. VonW I played against is very experienced tourney player who also let me into many useful tidbits about the European scene, which I'm thankful for.

Tuesday, April 30, 2013

Tourney Game 1 - FFA vs. 7th Armoured US Tank list

My first game was against player, who hadn't played Fow after v2, so as I was a bit rusty as well, so was he.

The game started a bit late, which left to us not completing it in time either.

IIRC he had something like this.

CiC Sherman of sorts 2iC with Jumbo

1 Sherman platoon of 4-5 tanks, 76mm and stuff, Jumbo as well

1 Sherman platoon of 4 tanks again stuff.. As an infantry player I haven't paid that much attention to the different versions, apart from the HBG stuff...

1 ARP platoon with gun in tow

1 HT Mortars platoon

1 Recon with M2 and jeeps

1 large platoon of Veteran Priests

We played on a generic French rural scenery.


I deployed on the side with the railway, the Paks with VDH in the forest at the middle, second (schreckless) FJ platoon left of it, on the objective, LG40s in the corner woods, the Big FJ platoon was behind the big red brick building (that had no openings on sides/back), the mortars between them and the Paks. Stugs were behind the building to the left of the red railroad building.

US player deployed the CiC behind the right flank forest, Bigger Sherman platoon in the middle and Priests behind it, smaller tank platoon was behind the church, with the ARP and mortars on the road at the left flank, the Scouts were also there.

US Player got the first turn and promptly pushed forward, shermans sniped one Stug. the Armored OP moved on the left flank, the ARP bunched behind the small building at the middle.



On my turn I popped all four trap teams, 3 on the tank platoon at the left and one on the Priests. I managed to assault and kill the Jumbo and bail out a Sherman. Shermans counter-assault finished one trapper. My Bigger FJP moved forwards, while the PAKs, LGs and the second FJP dug in. Stugs moved behind the 1 FJP. My Stummels fired a bombardment on the bunched up halftracks, destroyed 2! and killed a few teams as well :)

2nd Turn for the US player revolved on trying to smoke the Paks, Slapping a bombardment on the Stugs/FJs and trying to kill the Trap teams...

I moved my FJs forward and Smoked the Shermans in the middle. Trap teams shot unsuccessfully, while everybody else more or less stayed down.



In the latter rounds, the Shermans in the middle concentrated on the Paks, killind one with MG fire... The Priests kept hitting the Stugs/Big FJP but rather ineffective, Trap teams kill off the Sherman platoon near the church, Stugs move forwards on my right flank, while trap team manages to kill a Priest. What's left of the ARP assaults the trap team next to the church, and lose one to DF. Trap team is killed.

The recon platoon assaults my obs in the forest, only to be wiped out by my FJP, the big Sherman platoon manages to score another Pak but it gets brought back from the dead by the VDH.  Sherman OP drives to the Flank of my Stugs and scores one. I ignore it as time gets thin, Shermans divert from the right objective and move to intercept my bigger FJP.

Another Pak gets killed by the Priests and VDH helps to re-roll and promptly helps the Paks and himself out from the battle (#%6&&""##) ... I kill off the ARP and start on the Mortars, while my infantry starts the assaults on the big Sherman platoon, I kill one, and they fail their roll, so must break off, only the space is very limited, my consolidation forces them to assault range of my CiC who assaults... Another Sherman burns, and we get time-outted...



I don't have much experience on FFA, TBH my tournament experience is very limited altogether, but this was a learning game for me and certainly for the opponent...

End result was 3-2 for me as I killed 3 platoons and lost 1.


Local tourney LW 1780 with 12 players. Part 1 the List

So I went to Lahti to try to qualify for the Finnish National Team for ECT :)

Took a list from Bridge by Bridge, one suggested and discussed with no other but the one and only Mathemagician, Riha.  I attached all Schrecks, 1 Stummel and 1 HMG to the first platoon, 1 Stummel and HMG to the 2nd platoon. the last Stummel went to the Stummelwerfer platoon.


Here's the list and pics, sorry they are crappy, but the painting ain't so nice either...




Full HQ options with both Fausts - 240






Full FJ with Faust - 275




Full FJ with Faust - 275



2x HMG platoon - 80

2x 8cm Stummel platoon - 65

2x 7.5cm LG40 platoon - 55





4x Pak40 platoon - 240






4x StuG G platoon - 380


Thursday, April 18, 2013

Probable tourney list for open tourney at 1780


So, here's the next iteration of my 2 Tiger IIs list for FJs, will try it on mostly cause I've been told that it does not work.. And smoke and TDs will make me regret it ;) Well, might be, but I still think it's gonna be a painful experience to anyone who did not remember to pack heavy artillery or air, the Marders should be enough to keep anything flanking busy, and even the nebs have some teeth with the Pak40.. The knackered old 2iC gets to have the Stummels as 6th platoon, and we can smoke everything, if I hit FW, might go with 5 platoons ;)




Tuesday, April 2, 2013

1780 LW Cassino FJ vs. Harckocsizo Szazad


In order to practice a bit and also have a go at ETC-tournament qualifier lists, me and Aleksis played Encounter on a table with lots of terrain. The larger wooded areas were normal forests that block los and are difficult terrain, smaller woods provided concealment for all, hedges concealment for infantry only.


The lists were.

Cassino FJ


Hungarian Tanks



In order to practice a bit and also have a go at ETC-tournament qualifier lists, me and Aleksis played Encounter on a table with lots of terrain. The larger wooded areas were normal forests that block los and are difficult terrain, smaller woods provided concealment for all, hedges concealment for infantry only.


Harckocsizo Szazad
  • Harckocsize Szazadi HQ - 1x CinC Tiger I E (195 pts) - Ervin Tarczay(75 pts)
  • Harckocsizoi Platoon - 1x Command Tiger I E, 1x Tiger I E (390 pts)
  • Harckocsizoi Platoon - 1x Command Panther A, 1x Panther A (365 pts)
  • Light Harckocsizoi Platoon - 1x Command Toldi II, 3x Toldi II (155 pts)
  • 1x Upgrade Toldi II to Toldi IIa (5 pts)
  • Rohamagyus Platoon - 1x Command Zrinyi II, 2x Zrinyi II (225 pts)
  • Assault Pioneer Platoon - 1x Command Pioneer Rifle/MG, 9x Pioneer Rifle/MG (270 pts)
  • Command Panzerfaust SMG (10 pts)
  • 3x 15cm NW41 rocket launcher (85 pts) (CT)
Monte Cassino 1.fjd
  • Fallschirmjägerkompanie HQ - 2 Cmd SMG team 3 Panzerschreck team 3 8cm GW42 (Stummelwerfer) mortar
  • Fallschirmjäger Platoon - cmd/panzerknacker/smg, 9 rifle/mg teams
  • Fallschirmjäger Platoon - cmd/panzerknacker/smg, 9 rifle/mg teams
  • Fallschirmjäger Machine-gun Platoon- 4 Mg42s (Attached)
  • Fallschirmjäger Mortar Platoon - 2 8cm GW42
  • Assault Gun Platoon(Heer)- 4 StugIIIg
  • Fallschirmjäger Tank-hunter Platoon- 4 Marder II
  • 3x 15cm NW41 rocket launcher



SETUP AND DEPLOYMENT

The Map

Hungarian deployment


UNITS IN RESERVE
Harckocsizo Szazad
  • Light Harckocsizoi Platoon - 1x Command Toldi II, 3x Toldi II (155 pts)
  • 3x 15cm NW41 rocket launcher (85 pts) (CT)
  • Harckocsizoi Platoon - 1x Command Panther A, 1x Panther A (365 pts)
Monte Cassino 1.fjd
  • Fallschirmjäger Mortar Platoon - 2 8cm GW42
  • Fallschirmjäger Tank-hunter Platoon- 4 Marder II
  • 3x 15cm NW41 rocket launcher


DEPLOYMENT SUMMARY
Harckocsizo Szazad: The hungarians won the roll to choose side, and chose the left. The objectives were placed. And tyhe pioneers started on the far right, on the objective. The Zrinyi and tigers took the middle.
Monte Cassino 1.fjd: I made a mistake on setting my objective on the hungarians far right allowing for his few teams to control both... You live you learn, then again the hungarian's only target of offensive was the Toldi platoon snatching objective.

TURN 1


Turns 1-3

The Fj maneuver into the buildings while Stugs try to get the Zrinyi while avoiding the Tigers.
Stugs play cat and mouse with the tigers, the FJ platoon moves to town.

The Fj platoon moves forward, to cut the route of the tanks and to allow for assault in case the opportunity should arise.

Tigers get smoked every turn, Stugs get killed, Panther leader killed by nebs, marders arrive and help kill the Zrinyi.

Before they get killed by the combined fire from the Tigers and Nebs

The reserves arrive on the wrong side for the tanks. I forgot to take any more pictures as we were timing the game as well, on the last turn I managed to Kill 1 tiger, assault the second , which failed the roll to counteratack and ran away. Then I bombarded the Panther, shot it with a schreck, but all in vain. The total score was 3-2 for Hungarians, with the Stugs and Marders killed and Zrynyis on his side. All in all, would've been a better game had I put the objective on the far side, as the Hungarians stayed on the same spot for the whole game, and I really didn't have the possibility of attacking either objective. Had I put the objective elsewhere, I could've overloaded the defenders there, just didn't think it through, now I know and will be doing this differently the next time.



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