As Desperate measures was launched, the newest collective understanding is that the Confident Trained panzers that survive platoon morale checks on 3+, are your best bet when running Teuton tanks on the table-top...
Well, Quick check on the worst enemy of a Panther. the Su-100, the thing re-rolls misses over 16" range.
Q: What can't be hit on over 16" range when Gtg?
A: Veterans...
I have my doubts on the survival of CT tanks, they shoot as well, get hit easier, ST more badly (if possible...) and are worse in assaults also.
You can have more tanks, sure, but you'll really need those :)
Also, something else, the Command range for trained tanks is 6" so the Arty/Air/NGFS are more dangerous..
Anyway, this is how I see this, YMMV and all.
This is a Blog for my Battle Reports and musings, don't get to play that often, but will try to record everything.
Wednesday, January 22, 2014
German's Trained or Veteran, few points.
Thursday, January 9, 2014
List building philosophies in Flames of War
It seems that there are different schools of thought when it comes to building an Army list for playing with little men.
Most common I seem to have encountered in forum threads lately is the
All bases covered or Combined Arms
Meaning you should have Anti-aircraft, Recon, Smoke, something to assault with, something to hurt heavy tanks with and something with high rate of fire for the hordes.
Obviously it's good to have options for dealing with different sorts of enemy, as long as these options are also something that can be used for other purposes when the particular enemy is not around.
F.Ex 17pdr, a gun to shoot cats with, when facing only infantry , it's a rifle gun team, AAA quite often comes in 2-tank platoon so is a liability in itself, recon is bit more resilient but fragile still.
Play to your list's strengths or Concentrated force
This approach means you should only have units that directly support your combat platoons and their mission, as in if you play Panzers, play as many panzers you can, with minimum points into other 'bases', essentials being Recon and AAA, smoke a nice to have, but not a necessity as you're not gonna stand and deliver, but rather be mobile.
And mostly it's about thinking about what you want to achieve with the force in principal, and figuring out which parts you need for that, then seeing the critical tasks, and possibly adding backup for that, giving redundancy.
If you only have one assault-capable unit in your list, or only one high AT unit, breakthrough/flametank unit, guess which unit the opposing infantry player will be gunning for from the start.
Rambling's over.
Most common I seem to have encountered in forum threads lately is the
All bases covered or Combined Arms
Meaning you should have Anti-aircraft, Recon, Smoke, something to assault with, something to hurt heavy tanks with and something with high rate of fire for the hordes.
Obviously it's good to have options for dealing with different sorts of enemy, as long as these options are also something that can be used for other purposes when the particular enemy is not around.
F.Ex 17pdr, a gun to shoot cats with, when facing only infantry , it's a rifle gun team, AAA quite often comes in 2-tank platoon so is a liability in itself, recon is bit more resilient but fragile still.
Play to your list's strengths or Concentrated force
This approach means you should only have units that directly support your combat platoons and their mission, as in if you play Panzers, play as many panzers you can, with minimum points into other 'bases', essentials being Recon and AAA, smoke a nice to have, but not a necessity as you're not gonna stand and deliver, but rather be mobile.
And mostly it's about thinking about what you want to achieve with the force in principal, and figuring out which parts you need for that, then seeing the critical tasks, and possibly adding backup for that, giving redundancy.
If you only have one assault-capable unit in your list, or only one high AT unit, breakthrough/flametank unit, guess which unit the opposing infantry player will be gunning for from the start.
Rambling's over.
Thursday, January 2, 2014
Re-Revised Red Bear errata, no more cheaper CS Matildas :)
| Red Bear (Revised Edition) Errata While preparing the Update PDFs for to bring the old editions of Red Bearin line with the Revised Edition, we noticed a couple of mistakes that needed correction. So what are these errors? There are five errors: Tankovy Company (Page 22): The change from Mark II (Matilda II) tanks to Mark II 76mm, (Matilda II CS) tanks should be "at no cost", and not "-5 points per tank". Morskaya Anti-tank Platoon (Page 41): 4 45mm obr 1942 should be 85 points, not 95 points.Udarny Strelkovy Batalon (Page 79): The Hardened Veterans rule should also include the teams of the Udarny Strelkovy Batalon HQ. |
| Gvardeyskiy Kazachiy Tankovy Company (Page 119): The points for the Mark III (Valentine II) tanks are wrong and should be: 10 Mark III (Valentine II) 260 points 9 Mark III (Valentine II) 245 points 8 Mark III (Valentine II) 225 points 7 Mark III (Valentine II) 205 points 6 Mark III (Valentine II) 185 points 5 Mark III (Valentine II) 160 points Arsenal (Page 157) Motorcycle Reconnaissance: Motorcycle Komissar team's weapon line should be called Pistol, not MG (Stats stay the same). |
Thursday, November 28, 2013
Updated LFTF, check on Devil's charge Winter Training, NGFS and AOP changes :)
LFTF November Issue, updated.
Most important changes here:
No, not unless they are using the Column Security special rule.
No. An Air Observation Post across the halfway line will not prolong the game, so the defender has won.
No it cannot. It can only clear Obstacles that it can actually demolish.
The mission is a recommendation for games between two Fortified Companies where normal missions would result in an uneventful stalemate. However, it is not always appropriate. In cases where one side is a Fortified Company, but has no Fortified Platoons, you may be better to play a normal mission with the company that has no Fortified Platoons as the attacker.
Like Air Support, only one company in your force may have Naval Gunfire Support.
You must choose a table edge at the start of the game before Deployment as the one from which the naval gunfire is coming. If there is a table edge entirely within your Deployment Area, you must choose this table edge. The template must be aligned with this table edge as if the guns were firing from beyond the edge ofthe table.
No. The Naval Gunfire Support does not have a Staff team, so its Observers cannot Spot for or other batteries, and vice versa. Company Command teams can still spot for Naval Gunfire Support using the Spotting With Company Command Teams rule on page 126 of the rulebook. Other Command teams cannot use the US Excellent Communication rule on page 240 of the rulebook
With the publication of Overlord, we are taking the opportunity to update Market Garden’s naval gunfire support to match.There are now three Naval Gunfire Support options:
• HMS Warspite for 250 points
• HMS Roberts for 150 points
• LCG support for 75 points.
A Commando may have support from multiple LCG (Landing Craft Guns), but only one option may be taken as either HMS Warspite or HMS Roberts.
Only one company in your force may have Naval Gunfire Support.
become:
For each you have Naval Gunfire Support, your force will field an NGFS Air Observation Post or NGFS Observer Rifle team that can only Spot for an Artillery battery of Confident Trained Naval Guns. Choose which you will field at the start of each game before deployment.
A NGFS Air Observation Post or Observer Rifle team cannot Spot for other artillery batteries, and other Observer teams cannot Spot for Naval Gunfire Support, although a Company Command team can Spot for Naval Gunfire Support as normal.
The guns are not deployed on the table, but have the range to hit any target on the table. They do not have a Staff team.
When firing an Artillery Bombardment with Naval Gunfire Support, position the Artillery Template as if the fire was coming from a table edge chosen at the start of the game. If there is a table edge entirely in your Deployment Area, you must choose this table edge.
Naval Gunfire Support always uses the smallest Artillery Template available, electing to re-rolling misses rather than use a larger Template
HMS Warspite is a 6-gun battery with Anti-tank 6 and Firepower 1+.
HMS Roberts is a 2-gun battery with Anti-tank 6 and Firepower 1+.
An LCG is a 2-gun battery with Anti-tank 4 and Firepower 3+.
No. You can download the changes from: www.FlamesOfWar.com/RedBearUpdates
Most important changes here:
Where can an Air Observation Post be placed?
An Air Observation Post may be placed anywhere that its flight stand can fit on the table, but may not be placed so that it’s flight stand overlaps any team or Linear Obstacle, and the centre of the flight stand must not be in, on, or within 2”/5cm of a wood or building.Does an Air Observation Post limit where the enemy can place Ambushes?
No, not unless they are using the Column Security special rule.
If an Air Observation Post is across the halfway line in a No Retreat or similar mission, is this enough to stop the game ending with a defender victory?
No. An Air Observation Post across the halfway line will not prolong the game, so the defender has won.
An AVRE can demolish an Obstacle with its Petard mortar. Can it gap a Minefield in this way?
No it cannot. It can only clear Obstacles that it can actually demolish.
In the No Man’s Land mission, only Fortified Platoons are deployed on table. How do I play this mission if I have a Fortified Company that doesn’t have any Fortified Platoons?
The mission is a recommendation for games between two Fortified Companies where normal missions would result in an uneventful stalemate. However, it is not always appropriate. In cases where one side is a Fortified Company, but has no Fortified Platoons, you may be better to play a normal mission with the company that has no Fortified Platoons as the attacker.
Can my force be supported by multiple Naval Gunfire Support options?
Like Air Support, only one company in your force may have Naval Gunfire Support.
A Heavy Cruiser uses a Double-width Template that must be aligned with the table edges. Can it be either way around or must it be a specific way.
You must choose a table edge at the start of the game before Deployment as the one from which the naval gunfire is coming. If there is a table edge entirely within your Deployment Area, you must choose this table edge. The template must be aligned with this table edge as if the guns were firing from beyond the edge ofthe table.
Can an NGFS Air Observation Post or NGFS Observer team Spot for other artillery batteries, and can other Observer teams Spot for Naval Gunfire Support?
No. The Naval Gunfire Support does not have a Staff team, so its Observers cannot Spot for or other batteries, and vice versa. Company Command teams can still spot for Naval Gunfire Support using the Spotting With Company Command Teams rule on page 126 of the rulebook. Other Command teams cannot use the US Excellent Communication rule on page 240 of the rulebook
Naval Gunfire Support
With the publication of Overlord, we are taking the opportunity to update Market Garden’s naval gunfire support to match.There are now three Naval Gunfire Support options:
• HMS Warspite for 250 points
• HMS Roberts for 150 points
• LCG support for 75 points.
A Commando may have support from multiple LCG (Landing Craft Guns), but only one option may be taken as either HMS Warspite or HMS Roberts.
Only one company in your force may have Naval Gunfire Support.
The rules for Naval Gunfire Support
become:
For each you have Naval Gunfire Support, your force will field an NGFS Air Observation Post or NGFS Observer Rifle team that can only Spot for an Artillery battery of Confident Trained Naval Guns. Choose which you will field at the start of each game before deployment.
A NGFS Air Observation Post or Observer Rifle team cannot Spot for other artillery batteries, and other Observer teams cannot Spot for Naval Gunfire Support, although a Company Command team can Spot for Naval Gunfire Support as normal.
The guns are not deployed on the table, but have the range to hit any target on the table. They do not have a Staff team.
When firing an Artillery Bombardment with Naval Gunfire Support, position the Artillery Template as if the fire was coming from a table edge chosen at the start of the game. If there is a table edge entirely in your Deployment Area, you must choose this table edge.
Naval Gunfire Support always uses the smallest Artillery Template available, electing to re-rolling misses rather than use a larger Template
HMS Warspite is a 6-gun battery with Anti-tank 6 and Firepower 1+.
HMS Roberts is a 2-gun battery with Anti-tank 6 and Firepower 1+.
An LCG is a 2-gun battery with Anti-tank 4 and Firepower 3+.
Red Bear has been revised and reprinted.Do I have to buy a new copy to find out what has changed?
No. You can download the changes from: www.FlamesOfWar.com/RedBearUpdates
Monday, November 4, 2013
Historical Scenario-based campaign at the Nopat and Taktiikka club
We had a nice tournament at the club last Saturday. The idea was to have 6 tables, each with a scenario and forces supplied by the organizers. We had plans how to grade the winners, but in the end it for too complicates so fun was what we got :)
This was very good experience for all, as who got to play lists who don't usually play and for me it's was very good to know the enemy better :)
French defending, Germans attacking with possibility to have Night attack, nobody took it, as they thought that Stuka is needed from start... (French won both games :) )
with CC soviets defending and Germans and Romania attacks. Here the defender prevailed as well, the infantry horde from MW was new thing for those who played this.
v2 Roadblock scenario, I got to play this with US list, my first time, the Tiger was big problem, but in the end I had to ARP's going to kill that, but we did not have time to see the end here...
this was my creation, the Canadian forces equipment got changed bit. This was played twice, with both sides winning it, so ok.
Finns versus Soviets, this I also played with somebody who has only experience with US tanks playing the Soviets and me the Finns, got the objective and won 5-2.
This was very good experience for all, as who got to play lists who don't usually play and for me it's was very good to know the enemy better :)
Crossing of Maas EW
French defending, Germans attacking with possibility to have Night attack, nobody took it, as they thought that Stuka is needed from start... (French won both games :) )
Sevastopol MW
with CC soviets defending and Germans and Romania attacks. Here the defender prevailed as well, the infantry horde from MW was new thing for those who played this.
Road to Messina
v2 Roadblock scenario, I got to play this with US list, my first time, the Tiger was big problem, but in the end I had to ARP's going to kill that, but we did not have time to see the end here...
Uranus
Ortona - the little Stalingrad
this was my creation, the Canadian forces equipment got changed bit. This was played twice, with both sides winning it, so ok.
No man's land
Finns versus Soviets, this I also played with somebody who has only experience with US tanks playing the Soviets and me the Finns, got the objective and won 5-2.
Panzer!
Been thinking about going for something completely different for a while now, and was originally thinking about doing a tank army out the SU arsenal, which I have none myself.
Now I'm hell-bent on trying out my Panzer General skills with the workhorse, PZIV-centered lists, mostly inspired by the writings of 'Panzer' Dan Larsen.
Here's my first creation, with 14 Panzers, AA, 3 Recon elements and 2 Smokers. 9 Platoons at ease.
The general idea is to smoke the opposition somewhat securely where it hurts the most, and manouver the crap out of him (in the end at least, guess it will be the other way round before that happens...)
So, here's the list #1, will update on the progress later on.
Version B Lots of stuff in the air with all the AA and Panzers, still a smoker and lot of small, angry cars arriving in your backdoor :)
Now I'm hell-bent on trying out my Panzer General skills with the workhorse, PZIV-centered lists, mostly inspired by the writings of 'Panzer' Dan Larsen.
Here's my first creation, with 14 Panzers, AA, 3 Recon elements and 2 Smokers. 9 Platoons at ease.
The general idea is to smoke the opposition somewhat securely where it hurts the most, and manouver the crap out of him (in the end at least, guess it will be the other way round before that happens...)
So, here's the list #1, will update on the progress later on.
Version B Lots of stuff in the air with all the AA and Panzers, still a smoker and lot of small, angry cars arriving in your backdoor :)
Sunday, October 27, 2013
Kullervo's Finnish Jääkäri Komppania - alku / The Beginning
At last some sunlight to take photos.
But before that thanks are in order to VonRichthofen to accepting me as a co-writer. Who am I? Go here or just let my miserable existence be because the most important part of me is here. Down below:
I am a fluff player and honestly I have played only couple of games FoW before so I am focusing to what is closest to me. Fluff orientated armies! And as you know FoW is the Fluff-Heaven. There are so much fluffs that you have a couple of lifetimes to spent vacuuming them!
First and still work in process army is Finnish Jääkäri Komppania. Technically Jääkäri Pataljoona 3 and one of its companies supported by Sturmi Joukkue and lots of more stuff. It is badly undone. Only 5 bases ready and two almost ready Sturmis. Still some shopping to do and so on. I will try to get something done in future so be ready.
I am a fluff player and honestly I have played only couple of games FoW before so I am focusing to what is closest to me. Fluff orientated armies! And as you know FoW is the Fluff-Heaven. There are so much fluffs that you have a couple of lifetimes to spent vacuuming them!
First and still work in process army is Finnish Jääkäri Komppania. Technically Jääkäri Pataljoona 3 and one of its companies supported by Sturmi Joukkue and lots of more stuff. It is badly undone. Only 5 bases ready and two almost ready Sturmis. Still some shopping to do and so on. I will try to get something done in future so be ready.
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