Had a list from BBB with VDH all the traps, Stuhs, 88's(my first time with these and lost them without firing them at all...) , Pak40s, mortars, no 'real' artillery and short scouts with PzF
OpFor was 10 Zrinyi II's (Hungarian StuH with HBG), 3 panthers, pioneers, nebs, Toldi recce tanks and nebs.
We chose to play the Breakthrough as I haven't really played that before. The game proceeded very quickly, and ended on round 8 or 9 when Vdh rolled 1 for company morale, Hungarians having passed theirs before...
I really feel this list can win vs. anybody given the player(me..) is up to his game... I would not play this kind of list if the scoring was done BF style only, but with the upcoming ETC, the winning is more important.
Setting Up the factory did not block LOS, my bad placement of 88s seen below...
Finally got a proper Feldherr backpack with right sized slots...
FJ 1 ready to move to seize the objectives. Mortars seen behind them.
FJ 2 with it's attached stummel, holding the another flank with Paks.
Recon move.
Nebs, blissfully unaware of the fanatical faustmen, Eric and Karl, ready to drive them off the table...
Reserves of the Hungarian, they did not fare so well after entering..
The trap teams were wonderful again in directing and delaying the enemy, one trap team eliminated the nebs in first 3 turns...
88's got smoked, then killed by the HBGs, Vdh resurrected one, these I need to think again, how to use them successfully.
StuHs were not stars here, but they forced the enemy to move the longer way.
The Recon caused trouble for the enemy by having that Faust and being a buffer for possible infantry early attack through woods, these I think will be useful.
Paks I really like, they were not stars of the game, but really forced the enemy movement again.
FJ with Schrecks and Fausts is the bomb, pure staying power and willingness to assault tanks... :)
Stummels were essential in keeping the enemy's no save guns to minimum fire.
As someone who plays the Zrinyi II list, it is brutal for infantry to face.
ReplyDeleteI don't like the StuHs: FOW at present is abut winning the tank fight, or damaging the opposing armoured units so they will struggle to deal with your infantry. For that the PaK 40s + an armoured unit are needed, IMO. Were the 88 the RT version?
CdlT
Yes, RT indeed, had VDH in command range. I do like 4 Stugs better, but the ETC is about team play, and securing the win, not necessarily with big margin.. And FJs with Fausts/schrecks are very capable of handling tanks, especially if there is terrain.
DeleteStuHs are there to make the enemy captain do wrong choices... The list is quite capable, but would not run it in single tourney.
Keep in mind that I killed 5 platoons vs his 4. And only 1 with Paks.. I think I should have had 8 platoons with KG out of the HQ mortars. We kinda finished the game bit quickly as we were running a bit late hours and I had my son with me...
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